Sunday, 28 October 2012

Assets

I created a bandit watch tower which will be placed next to the entrances to the bandit camp. I added box colliders to make it possible to walk up the stairs without having to jump constantly. The walls at the top of the tower were too high to see over with my character so I decreased the size of them in unity.



I made the gate into the bandit camp, I tried to make it look a little crooked but it doesn’t look anywhere near as bad as I wanted it to look. I might add in code that makes it open and close as you get close to it. I might add some impaled heads coming off the gate or blood stains on it to give it more of a bandit feel.

I created a large bandit tent. The colour didn’t come out too well in the picture for some reason, the texture is actually a lot darker than what it turned out like. This will be where the bandit leader will sleep. If I made this into a proper game this is where you would have to assassinate the bandit leader whilst he slept.
I created a smaller bandit tent for the lower ranking or weaker bandits. I think I might have made it a little too small as there is really only enough space for one person to squash in or to store their belongings.
I created a barrel just as a prop. I’ll add it around the starting house and around the bandit camp.
I created a bridge to make it possible to get to the castle. I scaled it out in unity so it would go across the river but I had to scale down the height which makes it look a little weird but it’s still alright.
I made a very simple chair to place around the bandit camps and around fires.
I made a fence which I might use as an animal holding pen near the starting house and/or a small fighting arena in the bandit camp.
I made a fireplace which I will add a fire particle effect to it in unity. I will add a couple of these around the bandit camp.
I made the fire particle and it looks great but I might have to change the size of the fireplace and the particle with it because the wood and stones around it look a little big compared to the tents.
I created a grave which I will add stones around in unity to make it more grave like. This is meant to be the graves of his parents. I will probably place it behind the starting house.
I made the starting house, I tried to make it look old but it just doesn’t look quite right. When I placed it in unity the inside of the house is invisible even though I made a cut out from inside the house so that you could go inside.
I created a hut that I think I could add somewhere around the forest where some lonely hermit would live.
I made a signpost that will be placed at the crossroads. It will be unreadable as of yet but I may add some writing onto it in the future.
I created these wall spikes which will make up the walls for the bandit camp. I placed them right around the bandit camp and it looks pretty good.

Priority List

Priority List
High Priority
Medium Priority
Low Priority
Bandit Gate
Trees
Signpost (with directions)
Bandit Leader Tent
Bandit Gate
House decorations
Castle
Rocks
Impaled Heads
Bridge
Walls surrounding bandit camp
Grave
Starting house
Bandit Watch Tower
Fence
Bandit Tent
Fireplace
Training dummies

Ch 3 – Paper Design creating the level blueprint

Ch 3 – Paper Design creating the level blueprint
CHAPTER REVIEW


1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches

until your blueprint begins to take shape.

I started off with this basic design just to get an idea of how the level might look.















Then I changed it around and added locations of buildings and created objectives for the game. The starting location will still be at the house, which is the Thieves Hideout and the end will be at the castle.
















2. Create at least three gameplay mechanics for your level. How do these
objectives relate to your original story idea?


3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?
Objective 1 – Scout out that location
Objective 2 – Return with your report
Objective 3 – Infiltrate The Bandit Camp and assassinate their leader
Objective 4 – Cross the Bridge
Objective 5 – Ask around the castle for clues about your family’s murderer.
The objectives have been shown in the blueprint with a number at the location that you must go to in order to complete the objective.