Sunday, 28 October 2012

Ch 3 – Paper Design creating the level blueprint

Ch 3 – Paper Design creating the level blueprint
CHAPTER REVIEW


1. Building on the original concept you developed in Chapter 2, create a
blueprint for your level. Make sure you begin with a series of rough sketches

until your blueprint begins to take shape.

I started off with this basic design just to get an idea of how the level might look.















Then I changed it around and added locations of buildings and created objectives for the game. The starting location will still be at the house, which is the Thieves Hideout and the end will be at the castle.
















2. Create at least three gameplay mechanics for your level. How do these
objectives relate to your original story idea?


3. Come up with five level objectives that correspond to your gameplay
mechanics. How will you identify these objectives in your level blueprint?
Objective 1 – Scout out that location
Objective 2 – Return with your report
Objective 3 – Infiltrate The Bandit Camp and assassinate their leader
Objective 4 – Cross the Bridge
Objective 5 – Ask around the castle for clues about your family’s murderer.
The objectives have been shown in the blueprint with a number at the location that you must go to in order to complete the objective.

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