Sunday, 9 September 2012

Ch 2 – Conceptualization spawning your imagination
CHAPTER REVIEW


1. Using some of the techniques discussed in this chapter, begin developing a concept for
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.

My idea is to create an RPG set in medieval times, playing as a man trying to find the people responsible for the death of his family. As it will be set in medieval times there will be bandits in the forests, possibly bandit hideouts well pretty much an environment like Fable. I want the gameplay to be similar to Kingdoms of Amalur: Reckoning, so being able to use ranged, magic or melee attacks or even a combination of three in battles. But I might take out the use of magic.

2. Create a backstory, environment, and three character descriptions associated with your
original game idea. How are these elements integrated and linked through a central
theme?

As a kid the main character witnessed the murder of his family but for some unknown reason he was spared. A group of thieves arrived later stole everything of value and found the kid and decided to take him along with them. Now he is grown up and has been trying to track down the murderers ever since.
The world will be filled with forests, large open fields, castles and bandit camps throughout the game.
Main character (name undecided) – After living with thieves for 10 years he’s picked up a lot of tricks and thinks it’s about time he started searching for the murderer of his family. He is willing to do anything to see find this killer and end his life.
Antagonist (name undecided) – evil guy, hates his life so he decided to end everyone else’s life. Doesn’t care about anything apart from bringing misery to others, he would kill his own mother just for the lols.


3. Document your concept with reference material and original sketches. How did you
capture your reference images? Create thumbnails and silhouettes. Compile these images
into an art “bible” to help guide your vision.

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