I got a lot of inspiration from games like Divinity and Fable. I mostly took from the environment of Fable, I based my bandit walls off Fable as you can see in a couple of images. The image on the bottom right is what i wanted my bandit camp to look like, all the tents surrounding the fireplace.
Sunday, 4 November 2012
Reference Images for my assets
These are the reference images that i used for my street lamp model. As you can see they are very simillar to my model except i made the pole much wider.
Below are the references that i used to create my bandit gate model. originally i wanted it took look like the image in the top left but i ended up with something looking like a combination of the bottom two pictures.
I mainly used these two images as my references for the watch tower. I decided to make the stairs go around the outside of the tower instead of the inside like in these images because my watch towers weren't anywhere near as large.
This is the main image i used as a reference for my larger bandit camp. I used this exact look except the entrance is slightly different and there anren't any side windows. And of course i added an animal hide texture to it to give it a more primitive look.
This image below is what I kind of aimed for to make the normal sized bandit tents. But i changed the structure a little bit and added an animal hide texture like above.
I used these images as a reference for my training dummy model. i used a material more simillar to the bottom two images but i tried to make it look like the top left image from fable.
I used these images as a reference for my hut i liked the material that was used in the right image but i wanted a more rounded look like the left one so i tried to combine the two images.
Feedback
My game environment is mostly complete my starting area and
the bandit camp is pretty much complete but the castle at the end of the level
is still empty. The roads connecting the areas in my level are lacking a few
props or maybe I just made the road too wide as it looks a little empty and too
plain. I wanted to make it possible to enter the starting house but I ran into
problem, for some reason the walls of the house were invisible from the inside.
I tried to fix the problem but I realised I would probably have to remake most
of the house to fix it, which I should have done because it doesn’t look that
great anyway, but I focused on creating other assets for my level instead.
I would have liked to make it possible to the bandit gate by
pressing a button but I didn’t have enough time. I feel like the camp needs a
bit more lighting such as some torches on a few of the walls or something. I
didn’t want to add too many lights along the road to keep it dark as I don’t
imagine the lighting on the roads would have been good in medieval times.
I now know that creating a game environment can take a very
long time, though it is great to see how it turns out after everything is done
which made it bearable. In future if I need to make a game environment I will
definitely dedicate a lot more time to completing it. My level could definitely
use more work, but I feel that my bandit camp turned out pretty well. I may
have focused too much on that area and it still has some empty space but I’m
not sure what to fill it with.
More Assets
I modelled this medieval street lamp which I think looks
pretty cool. I wasn’t sure what sort of lighting they would have used outdoors
in the late medieval times so I had to do some research on them. I found a lot
of pictures and most of them had a black pole holding a lantern so I based mine
off that and came out with this.
I actually made the glass material of the lantern slightly
see through but when I added it into unity the glass wasn’t transparent at all.
I’m not sure why this happens but I think I would need to make it transparent
in unity itself. I tried to find a way to do this and I found a way to do it
with code but I didn’t really want to get into that so I decided to leave it
solid for now. I added a light source onto the lantern, the light given off
looks great but the lantern itself stays the same colour and doesn’t really
look like the light is originating from the lantern.
I decided to model a training dummy which I will add in the
bandit camp and in the castle. The targets on the dummy don’t actually curve
with the dummy as I wasn’t sure how to do this unless I threw it onto the
material, but i feel this was a much simpler way to do it. You can’t really see
this unless you get really close to the side of it.
I modelled some rocks which I will add mostly along the
paths connecting the areas around my level. I made 8 variations but I cut out 2
of them as 6 was enough. I used 4 different rock textures to give some more
variation to them.
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