I modelled this medieval street lamp which I think looks
pretty cool. I wasn’t sure what sort of lighting they would have used outdoors
in the late medieval times so I had to do some research on them. I found a lot
of pictures and most of them had a black pole holding a lantern so I based mine
off that and came out with this.
I actually made the glass material of the lantern slightly
see through but when I added it into unity the glass wasn’t transparent at all.
I’m not sure why this happens but I think I would need to make it transparent
in unity itself. I tried to find a way to do this and I found a way to do it
with code but I didn’t really want to get into that so I decided to leave it
solid for now. I added a light source onto the lantern, the light given off
looks great but the lantern itself stays the same colour and doesn’t really
look like the light is originating from the lantern.
I decided to model a training dummy which I will add in the
bandit camp and in the castle. The targets on the dummy don’t actually curve
with the dummy as I wasn’t sure how to do this unless I threw it onto the
material, but i feel this was a much simpler way to do it. You can’t really see
this unless you get really close to the side of it.
I modelled some rocks which I will add mostly along the
paths connecting the areas around my level. I made 8 variations but I cut out 2
of them as 6 was enough. I used 4 different rock textures to give some more
variation to them.
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